Build & Systems Integration
Infrastructure and image systems installed as one pipeline: power, data, rigging, LED processing, tracking, and calibration.
Infrastructure and image systems installed as one pipeline: power, data, rigging, LED processing, tracking, and calibration.
Wired As One.
Power, data, rigging, LED processing, and tracking go in as a single image pipeline. Parts sourced separately rarely agree on timing, color, and signal. We integrate them to work together from first power-on.
Signal Stays Clean.
LED walls are unforgiving of dirty power and marginal cabling. We build isolated power, structured data, and shielded runs to spec. Stable infrastructure is what keeps the wall stable.
Pitch And Frustum.
We commission the 2.3mm wall, the processors, and dual-frustum Stype RedSpy tracking as one system. Color, latency, and the moving frustum are tuned against Unreal Engine 5.4 at 60 fps. The result is a wall that holds under a moving camera.
See The Pipeline.
A Synapse install is verified across every layer before handoff: power, data, processing, and tracking on one signal path. The wall holds color and sync while the camera moves. That is the difference between integration and assembly.
Infrastructure and image systems installed as one pipeline.
Infrastructure,LED processing,Tracking,Calibration
One pipeline, load to calibration.
One pipeline, not parts
Clean power, clean data
Image and tracking tuned
Integrated, not assembled
Start a build
Install power, data, rigging, LED, and tracking as one tuned pipeline.
Start your volume build
Build and systems integration is where a stage design becomes a working volume. Synapse installs power, data, rigging, LED processing, tracking and calibration as a single image pipeline, then commissions the whole chain as one system rather than a collection of correctly installed parts.
Integration is not assembly
Every component in an LED volume can be installed correctly and the stage can still fail. Processors and render nodes disagree about timing, color drifts between tile batches, tracking latency stacks against render latency, and the wall tears under a fast camera move. None of those show up in a parts list. They show up on the first shoot day.
Parts sourced separately rarely agree on timing, color and signal.
Clean power, clean data
LED walls are unforgiving of dirty power and marginal cabling. We build isolated power, structured data and shielded runs to specification, because stable infrastructure is what keeps the wall stable. This is invisible work that pays for itself the first time a stage does not drop a panel mid-take.
Pitch, color and frustum
Commissioning ties the wall, the processors and the tracking together. Color is calibrated across the whole surface so tiles match, latency is measured end to end rather than component by component, and the dual-frustum tracking solution is tuned against the render engine at the frame rate the stage will actually shoot at. The result is a wall that holds color and sync while the camera moves.
What integration covers
- Power: isolated, conditioned services sized for the wall and the room
- Data: structured, shielded cabling and network design
- Rigging: install of the engineered support and mounting systems
- LED processing: processors, redundancy and signal path
- Render and playback: render nodes and media servers as one pipeline
- Tracking: dual-frustum camera tracking installed and aligned
- Calibration: color, uniformity, latency and frustum tuned together
- IT infrastructure: engineering, support and management
Built by people who operate stages
Synapse builds its own volumes and then runs them commercially. That feedback loop is the reason our installs are laid out for the crew who will work in them: where the brain bar sits, how cable runs reach the floor, what an operator can reach during a turnaround. Stages designed only on paper get those details wrong in ways you live with for years.